Tweaklab AG Gärtnerstrasse 50
CH-4057 Basel
+41 61 386 98 28 mail@tweaklab.org
  • Ausstellungsansicht, «Games», Landesmuseum Zürich

  • Ausstellungsansicht, «Games», Landesmuseum Zürich

  • Ausstellungsansicht, «Games», Landesmuseum Zürich

  • Ausstellungsansicht, «Übermensch – Friedrich Nietzsche und seine Folgen», HMB Barfüsserkirche Basel

  • Ausstellungsansicht, «Übermensch – Friedrich Nietzsche und seine Folgen», HMB Barfüsserkirche Basel

  • Ausstellungsansicht, «Zeitsprünge - Basler Geschichte in Kürze», HMB Barfüsserkirche Basel

  • Ausstellungsansicht, «Sammlung Aargauer Kunsthaus DIY!», Aargauer Kunsthaus, Fotocredit: ullmann.photography

  • Museumsnacht Basel 2016, Fotostation, Schaulager

  • Museumsnacht Basel 2016, Fotostation, Schaulager

  • «Mumien – Rätsel der Zeit», Naturhistorisches Museum Basel

Software solutions

We offer the know-how for the application of interactive media to convey content in the exhibition area. We program defined or randomly generated dramaturgies with interactive parts and implement games on touch screens.

The combination of physical and mechanical objects with digital components or RFID embeddings and virtual reality applications constitute an additional field of services offered by us. We employ this combination, for example, on three-dimensional models or reliefs with video mappings and show programming.
We also program content management systems for easy filling in and updating of information. To this end we have developed in-house software administration solutions as well as a remote maintenance system, which allows us to perform content adaptions and error corrections fast and efficiently. So we can react quickly and keep the costs low.

We also specialise in the programming of complete control systems for the automatic switching on and off of all the equipment in the exhibition.

Our knowledge and many years of practical experience in content and post-production make our expertise in programming complete; thus enabling us to coordinate and balance the different elements and create convincing media stations.

Referenzprojekte

Information Centre
Pro Natura Centre Aletsch

The visitors navigate the project with a mechanical hand wheel, moving the timeline forward and backward in order to experience the subsequent contraction and expansion of the glacier.

Games
Landesmuseum Zürich

All games ported to Linux for quick and easy access. The network-based games are accessed via a Linux server.

projekte/sammlung-aargauer-kunsthaus-diy-aargauer-kunsthaus/?cat=154

Collection Aargauer Kunsthaus DIY!
Aargauer Kunsthaus

Programming of the entire application for the operation of the tablets and the touch-screen stele, as well as for the frontend and backend of the administrators.

projekte/zeitspruenge-historisches-museum-basel/?cat=154

Leaps in Time. A Brief History of Basel
Basel Historical Museum

Interaction design, graphics and programming for the media-based core of the ex-hibition: an interactive quiz game station consisting of nine 55″ screens and a touch screen.

Mumien – Rätsel der Zeit
Natural History Museum Basel

The 84” multi-touch screen shows the Oetzi in its full size. The digital Oetzi shares the latest research results with several users simultaneously.

Museum night
Schaulager

Programming of a manipulated photo booth, which not only prints portrait photos, but also designs them in the style of Andy Warhols "Maja" (Portrait of Maja Sacher-Stehlin) from 1980.